Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands the languages it knew in life but can't speak
Resistances & Immunities
Traits
Heightened Hearing
The skullbloom's Perception is 16 while perceiving by hearing.
Plant Resilience
The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Actions
Bite
+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 plus 1d4 poison damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.
Multiattack
The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).
Slam
+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 bludgeoning damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bonus Actions
Instinct to Pursue
The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense.
About Skullbloom
Skullbloom is a medium plant with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 23 hit points (derived from None).
Skullbloom has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Skullbloom
2 tips available
GM Tips: Using Skullbloom
When using Skullbloom in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Skullbloom
2 strategies available
Player Guide: Facing Skullbloom
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Skullbloom?
- Skullbloom has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Skullbloom?
- Skullbloom is a Medium Plant, which affects how certain spells and abilities interact with it.
- What languages does Skullbloom speak?
- Skullbloom can communicate in understands the languages it knew in life but can't speak.
Related D&D 5e Content
Related D&D 5e Content
Explore more about plant creatures and D&D 5e mechanics:
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