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Skullbloom

Medium · Plant · CR 1/2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11 (natural armor)
Hit Points and Hit Dice
23
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
10
+0
CON
14
+2
INT
2
-4
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Medium
Type Plant
Alignment Chaotic Evil
XP 100
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 9

Saving Throws

Strength +1 Dexterity +0 Constitution +2 Intelligence -4 Wisdom -1 Charisma -3

Languages

understands the languages it knew in life but can't speak

Resistances & Immunities

Damage Resistances
Plant Resilience

Traits

Heightened Hearing

The skullbloom's Perception is 16 while perceiving by hearing.

Plant Resilience

The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.

Actions

Bite

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 plus 1d4 poison damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.

Multiattack

The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).

Slam

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Bonus Actions

Instinct to Pursue

The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense.

About Skullbloom

Skullbloom is a medium plant with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 23 hit points (derived from None).

Skullbloom has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Skullbloom

2 tips available

When using Skullbloom in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Skullbloom

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Skullbloom?
Skullbloom has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Skullbloom?
Skullbloom is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Skullbloom speak?
Skullbloom can communicate in understands the languages it knew in life but can't speak.

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