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Shrieker

Medium · Plant · CR 0 · Chaotic Evil

Source. Black Flag SRD
Armor Class
5
Hit Points and Hit Dice
7
Challenge Rating CR
0

Ability Scores

Core attributes and their modifiers.

STR
1
-5
DEX
1
-5
CON
10
+0
INT
1
-5
WIS
2
-4
CHA
1
-5

Overview

Category Monsters
Size Medium
Type Plant
Alignment Chaotic Evil
XP 0
Initiative Bonus -5

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 6

Saving Throws

Strength -5 Dexterity -5 Constitution +0 Intelligence -5 Wisdom -4 Charisma -5

Languages

-

Resistances & Immunities

Damage Immunities
blinded,deafened,frightened
Damage Resistances
thunder,Plant Resilience

Traits

False Appearance

While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Plant Resilience

The shrieker is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.

Actions

Thunderous Burst

The shrieker emits a concentrated burst of sound at one creature it can sense within 30 feet of it. The target must make a DC 10 DEX save, taking 2 (1d4) thunder damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Shriek

The shrieker emits a high-pitched shriek audible within 300 feet of it. Each creature within 30 feet of it that isn't a Plant and that can hear the shriek must succeed on a DC 10 WIS save or be frightened until the shriek ends. The shrieker must use a bonus action on its subsequent turns to continue shrieking. It can stop shrieking at any time. The shriek ends if the shrieker is incapacitated.
A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. A creature that successfully saves is immune to the frightened effect of this shrieker's Shriek for the next 24 hours.

Reactions

Startled Shriek

When bright light or a creature other than a Plant moves to within 30 feet of the shrieker, the shrieker can use Shriek, if it isn't already shrieking.

About Shrieker

Shrieker is a medium plant with a Challenge Rating of 0. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 5 and possesses 7 hit points (derived from None).

Shrieker has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shrieker

2 tips available

When using Shrieker in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Shrieker

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 50 XP
  • Hard: 75 XP
  • Deadly: 100 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shrieker?
Shrieker has a Challenge Rating of 0, making it appropriate for parties of level 1.
What type of creature is Shrieker?
Shrieker is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Shrieker speak?
Shrieker can communicate in -.

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