Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
False Appearance
While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Plant Resilience
The shrieker is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Actions
Thunderous Burst
The shrieker emits a concentrated burst of sound at one creature it can sense within 30 feet of it. The target must make a DC 10 DEX save, taking 2 (1d4) thunder damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Shriek
The shrieker emits a high-pitched shriek audible within 300 feet of it. Each creature within 30 feet of it that isn't a Plant and that can hear the shriek must succeed on a DC 10 WIS save or be frightened until the shriek ends. The shrieker must use a bonus action on its subsequent turns to continue shrieking. It can stop shrieking at any time. The shriek ends if the shrieker is incapacitated.
A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. A creature that successfully saves is immune to the frightened effect of this shrieker's Shriek for the next 24 hours.
Reactions
Startled Shriek
When bright light or a creature other than a Plant moves to within 30 feet of the shrieker, the shrieker can use Shriek, if it isn't already shrieking.
About Shrieker
Shrieker is a medium plant with a Challenge Rating of 0. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 5 and possesses 7 hit points (derived from None).
Shrieker has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shrieker
2 tips available
GM Tips: Using Shrieker
When using Shrieker in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Shrieker
2 strategies available
Player Guide: Facing Shrieker
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 50 XP
- Hard: 75 XP
- Deadly: 100 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shrieker?
- Shrieker has a Challenge Rating of 0, making it appropriate for parties of level 1.
- What type of creature is Shrieker?
- Shrieker is a Medium Plant, which affects how certain spells and abilities interact with it.
- What languages does Shrieker speak?
- Shrieker can communicate in -.
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Related D&D 5e Content
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