Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands the languages it knew in life but can't speak
Resistances & Immunities
Traits
Amorphous
The shadow can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb
The shadow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saves.
Undead Nature
The shadow doesn't require air, food, drink, or sleep.
Undead Resilience
The shadow is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Strength Drain
+4 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 necrotic damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Bond
One creature the shadow can see within 5 feet of it must succeed on a DC 12 WIS save or the shadow bonds with the target's shadow for 1 minute. While bonded with the target's shadow, the shadow can use this bonus action to teleport to an unoccupied space within 5 feet of that creature, provided the creature is within 120 feet of the shadow.
Shadow Stealth
The shadow takes the Hide action. It can use this bonus action only while in dim light or darkness.
About Shadow
Shadow is a medium undead with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 17 hit points (derived from None).
Shadow has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Shadow
2 tips available
GM Tips: Using Shadow
When using Shadow in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.
Player Guide: Facing Shadow
2 strategies available
Player Guide: Facing Shadow
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Shadow?
- Shadow has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Shadow?
- Shadow is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Shadow speak?
- Shadow can communicate in understands the languages it knew in life but can't speak.
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