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Seahorse, Giant

Large · Beast · CR 1/2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
25
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
4
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 100
Initiative Bonus +2

Movement

Swim 40 ft (12.2 m)

Senses

Passive Perception 11

Saving Throws

Strength +1 Dexterity +2 Constitution +0 Intelligence -4 Wisdom +1 Charisma -3

Languages

-

Traits

Charge

If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

Underwater Camouflage

The seahorse's Stealth is 19 while underwater.

Water Breathing

The seahorse can breathe only underwater.

Actions

Ram

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage.

Bonus Actions

Grasping Tail

The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature.

About Seahorse, Giant

Seahorse, Giant is a large beast with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 25 hit points (derived from None).

Seahorse, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Seahorse, Giant

1 tips available

When using Seahorse, Giant in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Seahorse, Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Seahorse, Giant?
Seahorse, Giant has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Seahorse, Giant?
Seahorse, Giant is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Seahorse, Giant speak?
Seahorse, Giant can communicate in -.

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