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Sea Hag

Medium · Fey · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14 (natural armor)
Hit Points and Hit Dice
51
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
12
+1
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 40 ft (12.2 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Strength +3 Dexterity +1 Constitution +2 Intelligence +1 Wisdom +1 Charisma +1

Languages

Aquan,Common,Giant

Resistances & Immunities

Damage Immunities
frightened
Damage Resistances
Fey Resilience

Traits

Amphibious

The sea hag can breathe air and water.

Fey Resilience

The sea hag is resistant to the charmed and unconscious conditions.

Horrific Appearance

When a Humanoid that can see the hag's true form starts its turn within 30 feet of the hag, the hag can force it to make a DC 12 WIS save. On a failure, the creature is frightened until the start of its next turn. Unless surprised or the revelation of the hag's true form is sudden, such as the ending of Illusory Appearance, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the hag until the start of its next turn, when it can avert its eyes again. If the creature looks at the hag in the meantime, it must immediately make the save.

Underwater Camouflage

The hag's Stealth is 18 while underwater and not using Illusory Appearance.

Actions

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

Death Glare

One creature the hag can see within 30 feet of it must succeed on a DC 12 WIS save or be frightened until the end of its next turn. If the target is already frightened and fails the save, it is reduced to 0 HP instead. If reduced to 0 HP in this way, the creature is stable.

Multiattack

The hag uses Death Glare. It then makes two Claw attacks.

Bonus Actions

Illusory Appearance

The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.
The changes from this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its scaly flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised.

Reactions

Barnacle Block

When the hag takes damage from a source it can see, the hag can shift the barnacles and scales on its body to absorb some of the impact, reducing the damage by 4 (1d8).

About Sea Hag

Sea Hag is a medium fey with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 51 hit points (derived from None).

Sea Hag has communication capabilities including Aquan,Common,Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sea Hag

1 tips available

When using Sea Hag in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Sea Hag

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sea Hag?
Sea Hag has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Sea Hag?
Sea Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Sea Hag speak?
Sea Hag can communicate in Aquan,Common,Giant.

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