Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Elvish,Sylvan
Resistances & Immunities
Traits
Fey Resilience
The satyr is resistant to the charmed and unconscious conditions.
Magic Resistance
The satyr has advantage on saves against spells and other magical effects.
Actions
Intoxicating Bolt
+5 to hit, range 60 ft (18.3 m). Hit: 1d8+3 poison damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (1d8+3) poison damage, and the target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn.
Ram
+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.
Bonus Actions
Revelries
The satyr dances and plays a tune on its pipes, affecting one creature it can see within 30 feet of it in one of the following ways. The target must succeed on a DC 13 CHA save or gain the listed effect. A willing creature can choose to fail the save.
- Celebrate. The target feels invigorated by the music, dancing along with it. Until the start of the satyr's next turn, the target has advantage on DEX saves and on the next attack roll it makes.
- Overindulge. The satyr's song is laced with magical enchantments, and the target is forced to dance along with the music. Until the start of the satyr's next turn, the target is charmed, and its speed is reduced by 10 feet, as it dances uncontrollably.
- Unnerve. The satyr's song and dance turn frightful with heavy stomps, shrill notes, and a rapid, staccato melody. The target is frightened until the end of its next turn.
About Satyr
Satyr is a medium fey with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 23 hit points (derived from None).
Satyr has communication capabilities including Common,Elvish,Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Satyr
2 tips available
GM Tips: Using Satyr
When using Satyr in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Satyr
2 strategies available
Player Guide: Facing Satyr
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Satyr?
- Satyr has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Satyr?
- Satyr is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Satyr speak?
- Satyr can communicate in Common,Elvish,Sylvan.
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Related D&D 5e Content
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