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Satyr

Medium · Fey · CR 1/2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13
Hit Points and Hit Dice
23
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
10
+0
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 100
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 10

Saving Throws

Strength +1 Dexterity +3 Constitution +0 Intelligence +1 Wisdom +0 Charisma +5

Languages

Common,Elvish,Sylvan

Resistances & Immunities

Damage Resistances
Fey Resilience

Traits

Fey Resilience

The satyr is resistant to the charmed and unconscious conditions.

Magic Resistance

The satyr has advantage on saves against spells and other magical effects.

Actions

Intoxicating Bolt

+5 to hit, range 60 ft (18.3 m). Hit: 1d8+3 poison damage.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (1d8+3) poison damage, and the target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn.

Ram

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.

Bonus Actions

Revelries

The satyr dances and plays a tune on its pipes, affecting one creature it can see within 30 feet of it in one of the following ways. The target must succeed on a DC 13 CHA save or gain the listed effect. A willing creature can choose to fail the save.
- Celebrate. The target feels invigorated by the music, dancing along with it. Until the start of the satyr's next turn, the target has advantage on DEX saves and on the next attack roll it makes.
- Overindulge. The satyr's song is laced with magical enchantments, and the target is forced to dance along with the music. Until the start of the satyr's next turn, the target is charmed, and its speed is reduced by 10 feet, as it dances uncontrollably.
- Unnerve. The satyr's song and dance turn frightful with heavy stomps, shrill notes, and a rapid, staccato melody. The target is frightened until the end of its next turn.

About Satyr

Satyr is a medium fey with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 23 hit points (derived from None).

Satyr has communication capabilities including Common,Elvish,Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Satyr

2 tips available

When using Satyr in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Satyr

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Satyr?
Satyr has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Satyr?
Satyr is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Satyr speak?
Satyr can communicate in Common,Elvish,Sylvan.

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