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Sahuagin

Medium · Humanoid · CR 1/2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12 (natural armor)
Hit Points and Hit Dice
25
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
10
+0
CON
12
+1
INT
12
+1
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 100
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 40 ft (12.2 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Strength +0 Dexterity +0 Constitution +1 Intelligence +1 Wisdom +1 Charisma -1

Languages

Sahuagin

Traits

Blood Frenzy

The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its HP.

Limited Amphibiousness

The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Bite

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

+3 to hit, reach 5 ft (1.5 m). Hit: 2d4 slashing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Multiattack

The sahuagin makes one Bite attack and one Claws or Trident attack.

Trident

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack. If the target is wielding a weapon or shield, it must succeed on a DC 11 DEX save or drop the weapon or shield (the sahuagin's choice if the target is wielding both).

Reactions

Circling Sharks

If the sahuagin ends its turn within 10 feet of at least two other friendly sahuagin or sharks, the sahuagin can snap its teeth at one creature within 15 feet of it that it can see and that can see or hear it. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn.

About Sahuagin

Sahuagin is a medium humanoid with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 25 hit points (derived from None).

Sahuagin has communication capabilities including Sahuagin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sahuagin

1 tips available

When using Sahuagin in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Sahuagin

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sahuagin?
Sahuagin has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Sahuagin?
Sahuagin is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Sahuagin speak?
Sahuagin can communicate in Sahuagin.

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