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Quipper, Swarm of Quippers

Medium · Beast · CR 1 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13
Hit Points and Hit Dice
34
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
10
+0
INT
1
-5
WIS
10
+0
CHA
2
-4

Overview

Category Monsters
Size Medium
Type Beast
Alignment Chaotic Evil
XP 200
Initiative Bonus +3

Movement

Swim 40 ft (12.2 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +1 Dexterity +3 Constitution +0 Intelligence -5 Wisdom +0 Charisma -4

Languages

-

Resistances & Immunities

Damage Immunities
Swarm Resilience
Damage Resistances
Swarm Resilience

Traits

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn't have all its HP.

Heightened Smell

The swarm's Perception is 15 when perceiving by smell.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain HP or gain temporary HP.

Swarm Resilience

The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

+5 to hit. Hit: 4d8 piercing damage.

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its HP or fewer, and the target must succeed on a DC 13 DEX save or have its flesh shredded by the attack. A creature with shredded flesh loses 4 (1d8) HP at the start of each of its turns as the wound bleeds profusely. Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing.

About Quipper, Swarm of Quippers

Quipper, Swarm of Quippers is a medium beast with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 34 hit points (derived from None).

Quipper, Swarm of Quippers has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Quipper, Swarm of Quippers

1 tips available

When using Quipper, Swarm of Quippers in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Quipper, Swarm of Quippers

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Quipper, Swarm of Quippers?
Quipper, Swarm of Quippers has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Quipper, Swarm of Quippers?
Quipper, Swarm of Quippers is a Medium Beast, which affects how certain spells and abilities interact with it.
What languages does Quipper, Swarm of Quippers speak?
Quipper, Swarm of Quippers can communicate in -.

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