Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Blood Frenzy
The swarm has advantage on melee attack rolls against any creature that doesn't have all its HP.
Heightened Smell
The swarm's Perception is 15 when perceiving by smell.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain HP or gain temporary HP.
Swarm Resilience
The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
Water Breathing
The swarm can breathe only underwater.
Actions
Bites
+5 to hit. Hit: 4d8 piercing damage.
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its HP or fewer, and the target must succeed on a DC 13 DEX save or have its flesh shredded by the attack. A creature with shredded flesh loses 4 (1d8) HP at the start of each of its turns as the wound bleeds profusely. Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing.
About Quipper, Swarm of Quippers
Quipper, Swarm of Quippers is a medium beast with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 34 hit points (derived from None).
Quipper, Swarm of Quippers has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Quipper, Swarm of Quippers
1 tips available
GM Tips: Using Quipper, Swarm of Quippers
When using Quipper, Swarm of Quippers in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Quipper, Swarm of Quippers
1 strategies available
Player Guide: Facing Quipper, Swarm of Quippers
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Quipper, Swarm of Quippers?
- Quipper, Swarm of Quippers has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Quipper, Swarm of Quippers?
- Quipper, Swarm of Quippers is a Medium Beast, which affects how certain spells and abilities interact with it.
- What languages does Quipper, Swarm of Quippers speak?
- Quipper, Swarm of Quippers can communicate in -.
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