Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands Common and Draconic but can't speak
Resistances & Immunities
Traits
Heightened Senses
The pseudodragon's Perception is 18 when perceiving by sight, hearing, or smell.
Limited Telepathy
The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Magic Resistance
The pseudodragon has advantage on saves against spells and other magical effects.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Puff of Smoke
The pseudodragon exhales a cloud of smoke in a 10-foot-radius sphere centered on itself. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Sting
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d4 poison damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 CON save or be poisoned for 1 hour. If the creature fails the save by 5 or more, it falls unconscious while poisoned in this way, or until it takes damage or another creature uses an action to shake it awake.
About Pseudodragon
Pseudodragon is a tiny dragon with a Challenge Rating of 1/4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 12 hit points (derived from None).
Pseudodragon has communication capabilities including understands Common and Draconic but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pseudodragon
1 tips available
GM Tips: Using Pseudodragon
When using Pseudodragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Pseudodragon
1 strategies available
Player Guide: Facing Pseudodragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pseudodragon?
- Pseudodragon has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Pseudodragon?
- Pseudodragon is a Tiny Dragon, which affects how certain spells and abilities interact with it.
- What languages does Pseudodragon speak?
- Pseudodragon can communicate in understands Common and Draconic but can't speak.
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