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Pseudodragon

Tiny · Dragon · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
12
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Tiny
Type Dragon
Alignment Chaotic Evil
XP 50
Initiative Bonus +2

Movement

Walk 15 ft (4.6 m)
Fly 60 ft (18.3 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength -2 Dexterity +2 Constitution +1 Intelligence +0 Wisdom +3 Charisma +0

Languages

understands Common and Draconic but can't speak

Resistances & Immunities

Damage Resistances
poison,poisoned

Traits

Heightened Senses

The pseudodragon's Perception is 18 when perceiving by sight, hearing, or smell.

Limited Telepathy

The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Magic Resistance

The pseudodragon has advantage on saves against spells and other magical effects.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Puff of Smoke

1/day

The pseudodragon exhales a cloud of smoke in a 10-foot-radius sphere centered on itself. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Sting

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d4 poison damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 CON save or be poisoned for 1 hour. If the creature fails the save by 5 or more, it falls unconscious while poisoned in this way, or until it takes damage or another creature uses an action to shake it awake.

About Pseudodragon

Pseudodragon is a tiny dragon with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 12 hit points (derived from None).

Pseudodragon has communication capabilities including understands Common and Draconic but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pseudodragon

1 tips available

When using Pseudodragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Pseudodragon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pseudodragon?
Pseudodragon has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Pseudodragon?
Pseudodragon is a Tiny Dragon, which affects how certain spells and abilities interact with it.
What languages does Pseudodragon speak?
Pseudodragon can communicate in understands Common and Draconic but can't speak.

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