Creature Reference Back to Creatures

Phase Spider

Large · Monstrosity · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
73
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
12
+1
INT
6
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +2 Dexterity +3 Constitution +1 Intelligence -2 Wisdom +0 Charisma -2

Languages

Phase Spider

Resistances & Immunities

Damage Immunities
poison,poisoned
Damage Resistances
Monstrosity Resilience

Traits

Ethereal Sight

The phase spider can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Monstrosity Resilience

The phase spider is resistant to exhaustion and to the frightened condition.

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

Barbed Legs

+5 to hit, reach 10 ft (3 m). Hit: 2d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4+3) piercing damage.

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10+3) piercing damage, and the target must make a DC 13 CON save, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way.

Multiattack

The phase spider makes one Barbed Legs attack and one Bite attack. It can replace one attack with a Phasing Web attack.

Phasing Web

+5 to hit, range 30/60 ft (9.1/18.3 m).

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. While restrained in this way, the target can see and attack creatures on the Ethereal Plane, and the restrained target can be seen and attacked by creatures on the Ethereal Plane. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 13 STR check. The webbing can also be attacked and destroyed (AC 12; HP 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Ethereal Jaunt

The phase spider magically shifts from the Material Plane to the Ethereal Plane, or vice versa.

About Phase Spider

Phase Spider is a large monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 73 hit points (derived from None).

Phase Spider has communication capabilities including Phase Spider. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Phase Spider

2 tips available

When using Phase Spider in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Phase Spider

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Phase Spider?
Phase Spider has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Phase Spider?
Phase Spider is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Phase Spider speak?
Phase Spider can communicate in Phase Spider.

Related D&D 5e Content

Related Creatures