Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Glide
The owlbear has long, sturdy feathers along its forelimbs and sides that expand while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The owlbear can't gain height with its gliding feathers alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther.
Heightened Sight and Smell
The owlbear's Perception is 18 when perceiving by sight or smell.
Monstrosity Resilience
The owlbear is resistant to exhaustion and to the frightened condition.
Actions
Beak
+7 to hit, reach 5 ft (1.5 m). Hit: 1d10+5 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10+5) piercing damage.
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.
Multiattack
The owlbear makes one Beak attack and one Claws attack. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15).
Vicious Bound (44 HP or Fewer)
The owlbear roars and barrels through creatures. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 15 STR save. On a failure, a creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
Bonus Actions
Rend
The owlbear violently wrenches a Medium or smaller creature it is currently grappling. The target must make a DC 15 STR save, taking 9 (2d8) slashing damage on a failed save, or half as much damage on a successful one.
About Owlbear
Owlbear is a large monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 80 hit points (derived from None).
Owlbear has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Owlbear
2 tips available
GM Tips: Using Owlbear
When using Owlbear in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Owlbear
2 strategies available
Player Guide: Facing Owlbear
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Owlbear?
- Owlbear has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Owlbear?
- Owlbear is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Owlbear speak?
- Owlbear can communicate in -.
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