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Owl, Giant

Large · Beast · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
15
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
14
+2
CON
12
+1
INT
8
-1
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 50
Initiative Bonus +2

Movement

Walk 5 ft (1.5 m)
Fly 60 ft (18.3 m)
Swim 2 ft (0.6 m)
Climb 2 ft (0.6 m)
Crawl 2 ft (0.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Strength +1 Dexterity +2 Constitution +1 Intelligence -1 Wisdom +1 Charisma +0

Languages

Giant Owl,understands Common,Elvish,and Sylvan but can't speak them

Traits

Flyby

The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Heightened Hearing and Sight

The owl's Perception is 20 when perceiving by hearing or sight.

Quiet Wings

The owl's Stealth is 19 while flying.

Actions

Talons

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage.

Reactions

Puffed Up Display

When a creature the owl is aware of and that is within 30 feet of it attacks it, the owl can suddenly turn its piercing gaze on the creature, puff up its feathers, and release a quick hiss, startling the creature. The attacker has disadvantage on the attack roll.

About Owl, Giant

Owl, Giant is a large beast with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 15 hit points (derived from None).

Owl, Giant has communication capabilities including Giant Owl,understands Common,Elvish,and Sylvan but can't speak them. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Owl, Giant

1 tips available

When using Owl, Giant in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Owl, Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Owl, Giant?
Owl, Giant has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Owl, Giant?
Owl, Giant is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Owl, Giant speak?
Owl, Giant can communicate in Giant Owl,understands Common,Elvish,and Sylvan but can't speak them.

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