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Octopus, Giant

Large · Beast · CR 1 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11
Hit Points and Hit Dice
44
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
12
+1
INT
4
-3
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 200
Initiative Bonus +1

Movement

Walk 10 ft (3 m)
Swim 60 ft (18.3 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +3 Dexterity +1 Constitution +1 Intelligence -3 Wisdom +0 Charisma -3

Languages

-

Traits

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus's Stealth is 18 while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

+5 to hit, reach 15 ft (4.6 m). Hit: 2d6+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time.

Bonus Actions

Tentacle Slam

The octopus slams a Medium or smaller creature it is grappling into a solid surface. The target must make a DC 13 STR save, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Reactions

Ink Dash

Recharge 4–6

When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling.

About Octopus, Giant

Octopus, Giant is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 44 hit points (derived from None).

Octopus, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Octopus, Giant

1 tips available

When using Octopus, Giant in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Octopus, Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Octopus, Giant?
Octopus, Giant has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Octopus, Giant?
Octopus, Giant is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Octopus, Giant speak?
Octopus, Giant can communicate in -.

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