Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands Sylvan but can't speak,telepathy 30.0 ft (9.1 m).
Resistances & Immunities
Traits
Fungal Toxicity
A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 1 hour. If the poison isn't neutralized before 1 hour has passed, the creature must succeed on a DC 13 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Mycolid Connection
The mycolid can pinpoint the location of each friendly mycolid within 120 feet of it. In addition, its telepathy range increases to 120 feet when communicating with other mycolids.
Plant Resilience
The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Actions
Gardening Pick
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 2d4 poison damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage plus 5 (2d4) poison damage.
Slowing Spores
The mycolid ejects slowing spores from its body. Each creature that isn't a mycolid within 5 feet of the mycolid must make a DC 13 WIS save. On a failure, a creature takes 5 (2d4) poison damage and is slowed until the end of its next turn. On a success, a creature takes half the damage and isn't slowed. A slowed creature's speed is halved, and it can't take reactions.
Bonus Actions
Fetid Feast
The mycolid draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 5 (2d4) HP. The mycolid can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile.
About Mycolid Commoner
Mycolid Commoner is a small plant with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 21 hit points (derived from None).
Mycolid Commoner has communication capabilities including understands Sylvan but can't speak,telepathy 30 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mycolid Commoner
1 tips available
GM Tips: Using Mycolid Commoner
When using Mycolid Commoner in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Mycolid Commoner
1 strategies available
Player Guide: Facing Mycolid Commoner
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mycolid Commoner?
- Mycolid Commoner has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Mycolid Commoner?
- Mycolid Commoner is a Small Plant, which affects how certain spells and abilities interact with it.
- What languages does Mycolid Commoner speak?
- Mycolid Commoner can communicate in understands Sylvan but can't speak,telepathy 30 ft..
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