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Mordovermis

Large · Aberration · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
72
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
14
+2
INT
6
-2
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Fly 40 ft (12.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)
Hover Yes

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Strength +3 Dexterity +2 Constitution +2 Intelligence -2 Wisdom +2 Charisma +3

Languages

Deep Speech,telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
prone
Damage Resistances
bludgeoning,Aberrant Resilience

Traits

Aberrant Resilience

The mordovermis is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.

Sinuous Form

The mordovermis can easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The mordovermis's destination must still have suitable room to accommodate its volume.

Sunlight Sensitivity

While in sunlight, the mordovermis has disadvantage on attack rolls, and its Perception is 9 when perceiving by sight.

Actions

Consume

The mordovermis wraps its body around an incapacitated creature. The target must make a DC 13 STR save. On a failure, the target takes 5 (2d4) piercing damage and 9 (2d8) acid damage and is grappled (escape DC 13). On a success, the target takes half the damage and isn't grappled. Until this grapple ends, the target is restrained and takes 18 (4d8) acid damage at the start of each of its turns, and the mordovermis can't use Consume.

Multiattack

The mordovermis makes two Sting attacks. If both Sting attacks hit one Large or smaller creature, the mordovermis can use Consume on the creature without the need for the target to be incapacitated.

Sting

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Bonus Actions

Transfixing Gaze

The mordovermis focuses its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be charmed until the end of its next turn. While charmed, the creature is incapacitated and has a speed of 0.

About Mordovermis

Mordovermis is a large aberration with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 72 hit points (derived from None).

Mordovermis has communication capabilities including Deep Speech,telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mordovermis

2 tips available

When using Mordovermis in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Mordovermis

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mordovermis?
Mordovermis has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Mordovermis?
Mordovermis is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Mordovermis speak?
Mordovermis can communicate in Deep Speech,telepathy 60 ft..

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