Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Aquan,Common
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Coral Spear
+3 to hit, reach 5 ft (1.5 m). Hit: 1d6+1 piercing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage.
Sharpened Shell
+3 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4+1 slashing damage.
Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4+1) slashing damage.
Bonus Actions
Nimble Rush
The merfolk takes the Dash or Disengage action.
Reactions
Coral Scrape
When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion.
About Merfolk
Merfolk is a medium humanoid with a Challenge Rating of 1/8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 9 hit points (derived from None).
Merfolk has communication capabilities including Aquan,Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Merfolk
1 tips available
GM Tips: Using Merfolk
When using Merfolk in your D&D 5e campaign, consider these tactical approaches:
-
Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Merfolk
1 strategies available
Player Guide: Facing Merfolk
When your party encounters this creature, keep these strategies in mind:
-
Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 14 XP
- Hard: 21 XP
- Deadly: 28 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Merfolk?
- Merfolk has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
- What type of creature is Merfolk?
- Merfolk is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Merfolk speak?
- Merfolk can communicate in Aquan,Common.
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