Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Ignan
Resistances & Immunities
Traits
Death Burst
When the magmin dies, it collapses into a Tiny cinder cone. On initiative count 20 after the magmin dies, the cinder cone erupts in a burst of fire and lava. Each creature within 10 feet of the cone must make a DC 11 DEX save, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Hardened Magma
While the magmin isn't ablaze, it is resistant to piercing and slashing damage from nonmagical attacks, and it is vulnerable to thunder damage.
Molten Body
While the magmin is ablaze, each creature that hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Actions
Burning Slam
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d6 fire damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage plus 3 (1d6) fire damage.
Bonus Actions
Ignited Illumination
The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
About Magmin
Magmin is a small elemental with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 22 hit points (derived from None).
Magmin has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Magmin
2 tips available
GM Tips: Using Magmin
When using Magmin in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 15 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Magmin
2 strategies available
Player Guide: Facing Magmin
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 15 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Magmin?
- Magmin has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Magmin?
- Magmin is a Small Elemental, which affects how certain spells and abilities interact with it.
- What languages does Magmin speak?
- Magmin can communicate in Ignan.
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Related D&D 5e Content
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