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Magma Mephit

Small · Elemental · CR 1/2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12 (natural armor)
Hit Points and Hit Dice
27
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
10
+0
CON
10
+0
INT
6
-2
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Size Small
Type Elemental
Alignment Chaotic Evil
XP 100
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +2 Dexterity +0 Constitution +0 Intelligence -2 Wisdom +0 Charisma +1

Languages

Ignan,Terran

Resistances & Immunities

Damage Immunities
fire,poison,poisoned
Damage Vulnerabilities
bludgeoning,cold

Traits

Death Burst

When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be pushed up to 10 feet away from the mephit, knocked prone, and catch on fire. Until a creature takes an action to douse the fire, the creature on fire takes 3 (1d6) fire damage at the start of each of its turns.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary mound of molten rock.

Actions

Claws

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d6 fire damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage plus 3 (1d6) fire damage.

Lob Magma

+2 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d6 fire damage.

Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.

Pyroclastic Burst

Recharge 6

The mephit exhales an explosive blast of lava in a 15-foot cone. Each creature in the area must make a DC 11 STR save. On a failure, a creature takes 7 (2d6) fire damage and is pushed up to 10 feet away from the mephit and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

Bonus Actions

Pyrotechnic Display

1/day

The mephit casts the color spray spell (spell save DC 11), requiring no material components and using CHA as the spellcasting ability.

About Magma Mephit

Magma Mephit is a small elemental with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 27 hit points (derived from None).

Magma Mephit has communication capabilities including Ignan,Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Magma Mephit

2 tips available

When using Magma Mephit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Magma Mephit

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Magma Mephit?
Magma Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Magma Mephit?
Magma Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Magma Mephit speak?
Magma Mephit can communicate in Ignan,Terran.

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