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Mage Apprentice

Medium · Humanoid · CR 1 · Chaotic Evil

Source. Black Flag SRD
Armor Class
10 (13 with mage armor)
Hit Points and Hit Dice
40
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
12
+1
CON
12
+1
INT
18
+4
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength -1 Dexterity +1 Constitution +1 Intelligence +4 Wisdom +1 Charisma +0

Languages

any two languages

Traits

Arcane Weapons

The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).

Reckless Show-Off

If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.

Actions

Arcane Bolt

+4 to hit, range 60 ft (18.3 m). Hit: 2d8+2 force damage.

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (2d8+2) force damage.

Dagger

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4 plus 2d8 force damage.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 9 (2d8) force damage.

Spellcasting

The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).

  • At Will: mage hand, minor illusion
  • 1/Day Each: color spray, mage armor, sleep

About Mage Apprentice

Mage Apprentice is a medium humanoid with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 10 and possesses 40 hit points (derived from None).

Mage Apprentice has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mage Apprentice

2 tips available

When using Mage Apprentice in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Mage Apprentice

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mage Apprentice?
Mage Apprentice has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Mage Apprentice?
Mage Apprentice is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Mage Apprentice speak?
Mage Apprentice can communicate in any two languages.

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