Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
any two languages
Traits
Arcane Weapons
The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
Reckless Show-Off
If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.
Actions
Arcane Bolt
+4 to hit, range 60 ft (18.3 m). Hit: 2d8+2 force damage.
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (2d8+2) force damage.
Dagger
+3 to hit, reach 5 ft (1.5 m). Hit: 1d4 plus 2d8 force damage.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 9 (2d8) force damage.
Spellcasting
The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).
- At Will: mage hand, minor illusion
- 1/Day Each: color spray, mage armor, sleep
About Mage Apprentice
Mage Apprentice is a medium humanoid with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 10 and possesses 40 hit points (derived from None).
Mage Apprentice has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mage Apprentice
2 tips available
GM Tips: Using Mage Apprentice
When using Mage Apprentice in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
-
Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Mage Apprentice
2 strategies available
Player Guide: Facing Mage Apprentice
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
-
Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mage Apprentice?
- Mage Apprentice has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Mage Apprentice?
- Mage Apprentice is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Mage Apprentice speak?
- Mage Apprentice can communicate in any two languages.
Related D&D 5e Content
Related D&D 5e Content
Explore more about humanoid creatures and D&D 5e mechanics:
Related Creatures
Awakened Tree
Plant · CR 2
Aboleth Thrall
Humanoid · CR 2
Acolyte
Humanoid · CR 1/4
Ankheg
Monstrosity · CR 2
Apprentice Mage
Humanoid · CR 1/2
Ankheg Spawn
Monstrosity · CR 1/4