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Lemure

Medium · Fiend · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
8
Hit Points and Hit Dice
17
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
6
-2
CON
12
+1
INT
4
-3
WIS
10
+0
CHA
2
-4

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 50
Initiative Bonus -2

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Strength +2 Dexterity -2 Constitution +1 Intelligence -3 Wisdom +0 Charisma -4

Languages

Infernal

Resistances & Immunities

Damage Immunities
Devilish Resilience
Damage Resistances
Devilish Resilience

Traits

Devilish Resilience

The devil is resistant to cold damage. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

Unlike other outsiders, a lemure that dies in its home plane of the Hells is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in the Hells within 1 mile of where it was slain. Only sprinkling holy water on the lemure's remains can prevent this trait from functioning.

Actions

Fist

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d4 fire damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage.

Bonus Actions

Rippling Heat

1/day

The lemure exudes an aura of extreme heat for 1 minute. Each creature that starts its turn within 15 feet of the lemure and that isn't a devil must succeed on a DC 11 CON save or be weakened until the start of its next turn. A weakened creature has disadvantage on all attack rolls, and it deals only half damage with weapon attacks that use Strength. A creature that fails this save by 5 or more suffers one level of exhaustion. A creature that has suffered a level of exhaustion from this lemure's Rippling Heat can't suffer another level from this lemure's Rippling Heat for 24 hours.

About Lemure

Lemure is a medium fiend with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 8 and possesses 17 hit points (derived from None).

Lemure has communication capabilities including Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lemure

1 tips available

When using Lemure in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Lemure

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lemure?
Lemure has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Lemure?
Lemure is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Lemure speak?
Lemure can communicate in Infernal.

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