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Jackal

Small · Beast · CR 0 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11
Hit Points and Hit Dice
8
Challenge Rating CR
0

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
12
+1
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Small
Type Beast
Alignment Chaotic Evil
XP 0
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 11

Saving Throws

Strength -1 Dexterity +1 Constitution +0 Intelligence -4 Wisdom +1 Charisma -2

Languages

-

Traits

Heightened Hearing and Smell

The jackal's Perception is 18 when perceiving by hearing or smell.

Pack Tactics

The jackal has advantage on attack rolls against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 piercing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) piercing damage, and the target must succeed on a DC 10 CON save or contract shriveling fever disease, named for the way the disease causes an infected creature's muscles to shrivel. Until the disease is cured, the creature is poisoned, and at the end of each long rest, the infected creature must succeed on a DC 10 CON save or its STR score is reduced by 1d4. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature's STR to 0, the creature dies. A creature that succeeds on two saves recovers from the disease.

About Jackal

Jackal is a small beast with a Challenge Rating of 0. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 8 hit points (derived from None).

Jackal has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Jackal

1 tips available

When using Jackal in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Jackal

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 50 XP
  • Hard: 75 XP
  • Deadly: 100 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Jackal?
Jackal has a Challenge Rating of 0, making it appropriate for parties of level 1.
What type of creature is Jackal?
Jackal is a Small Beast, which affects how certain spells and abilities interact with it.
What languages does Jackal speak?
Jackal can communicate in -.

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