Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Aquan,Auran
Resistances & Immunities
Traits
Death Burst
When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Actions
Claws
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d6 cold damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage plus 3 (1d6) cold damage.
Frost Breath
The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained.
Ice Shard
+4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4+2 plus 1d6 cold damage.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage plus 3 (1d6) cold damage.
Bonus Actions
Cloud of Snow
The mephit casts the fog cloud spell, requiring no material components and using CHA as the spellcasting ability.
About Ice Mephit
Ice Mephit is a small elemental with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 27 hit points (derived from None).
Ice Mephit has communication capabilities including Aquan,Auran. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ice Mephit
2 tips available
GM Tips: Using Ice Mephit
When using Ice Mephit in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Ice Mephit
2 strategies available
Player Guide: Facing Ice Mephit
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ice Mephit?
- Ice Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Ice Mephit?
- Ice Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
- What languages does Ice Mephit speak?
- Ice Mephit can communicate in Aquan,Auran.
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