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Hobgoblin Commander

Medium · Humanoid · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
17 (half plate)
Hit Points and Hit Dice
72
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +2 Dexterity +2 Constitution +2 Intelligence +1 Wisdom +0 Charisma +2

Languages

Common,Goblin

Resistances & Immunities

Damage Resistances
charmed,frightened

Traits

Unshakable Command

Each friendly creature within 30 feet of the hobgoblin commander can't be charmed or frightened while the commander isn't incapacitated.

Actions

Greatsword

+4 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.

Longbow

+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Multiattack

The hobgoblin commander makes three Greatsword or Longbow attacks.

Bonus Actions

Martial Tactics

The hobgoblin commander employs one of the following tactics:
- Emboldening Shout. One friendly creature within 30 feet of the hobgoblin commander that it can see gains 7 (2d6) temporary HP until the start of the commander's next turn.
- Pressing Advance. The commander moves up to half its speed and commands one friendly creature it can see within 30 feet of it to also move. The target can use its reaction to move up to half its speed in the direction of the commander's choosing. This movement for both creatures is unaffected by difficult terrain and doesn't provoke opportunity attacks.

About Hobgoblin Commander

Hobgoblin Commander is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 72 hit points (derived from None).

Hobgoblin Commander has communication capabilities including Common,Goblin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hobgoblin Commander

2 tips available

When using Hobgoblin Commander in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Hobgoblin Commander

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hobgoblin Commander?
Hobgoblin Commander has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Hobgoblin Commander?
Hobgoblin Commander is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Hobgoblin Commander speak?
Hobgoblin Commander can communicate in Common,Goblin.

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