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Hippogriff

Large · Monstrosity · CR 1 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11
Hit Points and Hit Dice
44
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
12
+1
INT
2
-4
WIS
16
+3
CHA
8
-1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 200
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 13

Saving Throws

Strength +3 Dexterity +1 Constitution +1 Intelligence -4 Wisdom +3 Charisma -1

Languages

-

Resistances & Immunities

Damage Resistances
Monstrosity Resilience

Traits

Heightened Sight

The hippogriff's Perception is 18 when perceiving by sight.

Monstrosity Resilience

The hippogriff is resistant to exhaustion and to the frightened condition.

Actions

Beak

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.

Claws

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

Multiattack

The hippogriff makes one Beak attack and one Claws attack.

Bonus Actions

Dive

Recharge 5–6

While flying, the hippogriff dives onto a creature below it. The hippogriff moves at least 20 feet in a straight line toward a creature it can see. The target must succeed on a DC 13 STR save or take 7 (2d6) bludgeoning damage and be knocked prone.

About Hippogriff

Hippogriff is a large monstrosity with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 44 hit points (derived from None).

Hippogriff has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hippogriff

1 tips available

When using Hippogriff in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Hippogriff

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hippogriff?
Hippogriff has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Hippogriff?
Hippogriff is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Hippogriff speak?
Hippogriff can communicate in -.

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