Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Amphibious
The hippocampus can breathe air and water.
Shared Breath
The hippocampus's gills pull more air from the water than the hippocampus needs, expelling the excess as bubbles down its neck and across its back. If an air-breathing creature is riding the hippocampus, these bubbles can provide that creature a supply of fresh air when the hippocampus isn't in combat or traveling at a fast pace.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6+4) piercing damage.
Multiattack
The hippocampus makes one Bite attack and one Tail Slap attack.
Tail Slap
+6 to hit, reach 10 ft (3 m). Hit: 1d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.
Bonus Actions
Rearing Kick
The hippocampus rears up and kicks its forelegs at one creature it can see within 5 feet of it. The target must succeed on a DC 14 STR save or be knocked prone or pushed up to 10 feet away from the hippocampus (the hippocampus's choice).
About Hippocampus
Hippocampus is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 42 hit points (derived from None).
Hippocampus has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hippocampus
1 tips available
GM Tips: Using Hippocampus
When using Hippocampus in your D&D 5e campaign, consider these tactical approaches:
-
Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Hippocampus
1 strategies available
Player Guide: Facing Hippocampus
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hippocampus?
- Hippocampus has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Hippocampus?
- Hippocampus is a Large Beast, which affects how certain spells and abilities interact with it.
- What languages does Hippocampus speak?
- Hippocampus can communicate in -.
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