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Hippocampus

Large · Beast · CR 1 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11
Hit Points and Hit Dice
42
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
12
+1
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 200
Initiative Bonus +1

Movement

Walk 10 ft (3 m)
Swim 60 ft (18.3 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Strength +4 Dexterity +1 Constitution +1 Intelligence -4 Wisdom +1 Charisma -1

Languages

-

Resistances & Immunities

Damage Resistances
cold

Traits

Amphibious

The hippocampus can breathe air and water.

Shared Breath

The hippocampus's gills pull more air from the water than the hippocampus needs, expelling the excess as bubbles down its neck and across its back. If an air-breathing creature is riding the hippocampus, these bubbles can provide that creature a supply of fresh air when the hippocampus isn't in combat or traveling at a fast pace.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6+4) piercing damage.

Multiattack

The hippocampus makes one Bite attack and one Tail Slap attack.

Tail Slap

+6 to hit, reach 10 ft (3 m). Hit: 1d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.

Bonus Actions

Rearing Kick

The hippocampus rears up and kicks its forelegs at one creature it can see within 5 feet of it. The target must succeed on a DC 14 STR save or be knocked prone or pushed up to 10 feet away from the hippocampus (the hippocampus's choice).

About Hippocampus

Hippocampus is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 42 hit points (derived from None).

Hippocampus has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hippocampus

1 tips available

When using Hippocampus in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Hippocampus

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hippocampus?
Hippocampus has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Hippocampus?
Hippocampus is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Hippocampus speak?
Hippocampus can communicate in -.

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