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Hawk, Blood

Small · Beast · CR 1/8 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
8
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
14
+2
CHA
4
-3

Overview

Category Monsters
Size Small
Type Beast
Alignment Chaotic Evil
XP 25
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Fly 60 ft (18.3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 12

Saving Throws

Strength -2 Dexterity +2 Constitution +0 Intelligence -4 Wisdom +2 Charisma -3

Languages

-

Traits

Heightened Sight

The hawk's Perception is 19 when perceiving by sight.

Pack Tactics

The hawk has advantage on attack rolls against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Beak

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Bonus Actions

Evasive Flight

The hawk takes the Disengage or Dodge action. It can use this bonus action only while flying.

About Hawk, Blood

Hawk, Blood is a small beast with a Challenge Rating of 1/8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 8 hit points (derived from None).

Hawk, Blood has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hawk, Blood

2 tips available

When using Hawk, Blood in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Hawk, Blood

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hawk, Blood?
Hawk, Blood has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Hawk, Blood?
Hawk, Blood is a Small Beast, which affects how certain spells and abilities interact with it.
What languages does Hawk, Blood speak?
Hawk, Blood can communicate in -.

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