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Guard

Medium · Humanoid · CR 1/8 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14 (chain shirt)
Hit Points and Hit Dice
8
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 25
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +1 Dexterity +1 Constitution +1 Intelligence +0 Wisdom +1 Charisma +0

Languages

any one language (usually Common)

Actions

Spear

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6+1 piercing damage.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.

Reactions

Protector's Parry

When a friendly creature the guard can see within 5 feet of it is the target of an attack, the guard can interpose its weapon between the creature and the attacker. The friendly creature adds 2 to its AC against that attack. To use this reaction, the guard must be able to see the attacker and be wielding a melee weapon.

About Guard

Guard is a medium humanoid with a Challenge Rating of 1/8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 8 hit points (derived from None).

Guard has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Guard

2 tips available

When using Guard in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Guard

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Guard?
Guard has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Guard?
Guard is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Guard speak?
Guard can communicate in any one language (usually Common).

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