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Grimlock

Medium · Humanoid · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11
Hit Points and Hit Dice
17
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
12
+1
INT
8
-1
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 50
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +3 Dexterity +1 Constitution +1 Intelligence -1 Wisdom +1 Charisma -2

Languages

Dwarvish,Undercommon

Resistances & Immunities

Damage Immunities
blinded
Damage Vulnerabilities
thunder,deafened

Traits

Heightened Hearing and Smell

The grimlock's Perception is 16 when perceiving by hearing or smell.

Stone Camouflage

The grimlock's Stealth is 18 while in rocky terrain.

Suppressed Senses

The grimlock can't use its keensense while deafened and unable to smell.

Actions

Spiked Club

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 1d4 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.

Bonus Actions

Strange Bauble

The grimlock reaches into a pocket, pulls out a small object, and throws it at a creature the grimlock can sense within 30 feet. The grimlock chooses one of the following objects:
- Flashing Rock. The grimlock throws a warm, scintillating rock at the target that bursts with a myriad of colors. The target must succeed on a DC 11 DEX save or be blinded until the end of its next turn.
- Illusory Dancer. The grimlock throws a small disk that emits a blurry, fractured illusion of a graceful, humanoid dancer. The target must succeed on a DC 11 CHA save or be incapacitated until the end of its next turn as it is mesmerized by the dance.
- Whirling Death. The grimlock throws a small, bladed gear that grows larger and larger as it travels toward the target, threatening to slice the target into pieces. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn. On a success, the target realizes the gear's growth was a magical, illusory effect and that the gear never increased in size.

About Grimlock

Grimlock is a medium humanoid with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 17 hit points (derived from None).

Grimlock has communication capabilities including Dwarvish,Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Grimlock

2 tips available

When using Grimlock in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Grimlock

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Grimlock?
Grimlock has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Grimlock?
Grimlock is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Grimlock speak?
Grimlock can communicate in Dwarvish,Undercommon.

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