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Green Hag

Medium · Fey · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
16 (natural armor)
Hit Points and Hit Dice
76
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
12
+1
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
22
+6

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 700
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Strength +4 Dexterity +1 Constitution +3 Intelligence +1 Wisdom +2 Charisma +6

Languages

Common,Sylvan

Resistances & Immunities

Damage Resistances
Fey Resilience

Traits

Amphibious

The hag can breathe air and water.

Fey Resilience

The hag is resistant to the charmed and unconscious conditions.

Mimicry

The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 WIS (Insight) check. Speak with Beasts. The hag can communicate with Beasts as if they shared a language.

Actions

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Invisible Passage

The hag magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of its passage and can be tracked only by magic. Any equipment it wears or carries is invisible with it.

Multiattack

The hag makes two Claw or Torment attacks. If two attacks hit one creature, the target must succeed on a DC 14 WIS save or be overwhelmed with pain and have disadvantage on attack rolls until the end of its next turn.

Poisonous Allies

1/day

The hag magically calls 1 giant spider, 2 giant poisonous snakes, or 2d4 poisonous snakes. They arrive in 1d4 rounds, acting as allies of the hag and obeying its spoken commands. The creatures remain for 1 hour, until the hag dies, or until the hag dismisses them as a bonus action.

Spellcasting

The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).

  • At Will: dancing lights, minor illusion
    1/day: bestow curse

Torment

+6 to hit, range 60 ft (18.3 m). Hit: 3d6+4 psychic damage.

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6+4) psychic damage.

Bonus Actions

Illusory Appearance

The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised.

About Green Hag

Green Hag is a medium fey with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 76 hit points (derived from None).

Green Hag has communication capabilities including Common,Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Green Hag

2 tips available

When using Green Hag in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Green Hag

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Green Hag?
Green Hag has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Green Hag?
Green Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Green Hag speak?
Green Hag can communicate in Common,Sylvan.

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