Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Sylvan
Resistances & Immunities
Traits
Amphibious
The hag can breathe air and water.
Fey Resilience
The hag is resistant to the charmed and unconscious conditions.
Mimicry
The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 WIS (Insight) check. Speak with Beasts. The hag can communicate with Beasts as if they shared a language.
Actions
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Invisible Passage
The hag magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of its passage and can be tracked only by magic. Any equipment it wears or carries is invisible with it.
Multiattack
The hag makes two Claw or Torment attacks. If two attacks hit one creature, the target must succeed on a DC 14 WIS save or be overwhelmed with pain and have disadvantage on attack rolls until the end of its next turn.
Poisonous Allies
The hag magically calls 1 giant spider, 2 giant poisonous snakes, or 2d4 poisonous snakes. They arrive in 1d4 rounds, acting as allies of the hag and obeying its spoken commands. The creatures remain for 1 hour, until the hag dies, or until the hag dismisses them as a bonus action.
Spellcasting
The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).
- At Will: dancing lights, minor illusion
1/day: bestow curse
Torment
+6 to hit, range 60 ft (18.3 m). Hit: 3d6+4 psychic damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6+4) psychic damage.
Bonus Actions
Illusory Appearance
The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised.
About Green Hag
Green Hag is a medium fey with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 76 hit points (derived from None).
Green Hag has communication capabilities including Common,Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Green Hag
2 tips available
GM Tips: Using Green Hag
When using Green Hag in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
-
Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Green Hag
2 strategies available
Player Guide: Facing Green Hag
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
-
Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Green Hag?
- Green Hag has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Green Hag?
- Green Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Green Hag speak?
- Green Hag can communicate in Common,Sylvan.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fey creatures and D&D 5e mechanics:
Related Creatures
Allosaurus
Beast · CR 3
Amethyst Dragon Wyrmling
Dragon · CR 2
Bandit Captain
Humanoid · CR 3
Azer
Elemental · CR 2
Aboleth Thrall
Humanoid · CR 2
Azer Forgemaster
Elemental · CR 4