Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Goblin
Actions
Gang Up
The goblin moves up to half its speed toward a creature it can see. Each friendly goblin within 30 feet of the goblin can use its reaction to join the gang up and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating goblin is within 5 feet of the target, the target must make a DC 12 DEX save, taking 5 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each goblin after the first that participated in the gang up and that is within 10 feet of the target, the damage increases by 1 as arrows, knives, sharp pocket scraps, and similar "weapons" fly at the target from all angles. Afterwards, each goblin after the first that participated in the gang up can't use Gang Up until it finishes a short or long rest.
Scimitar
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Shortbow
+4 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+2 piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Bonus Actions
Nimble Escape
The goblin takes the Disengage or Hide action.
About Goblin
Goblin is a small humanoid with a Challenge Rating of 1/4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 12 hit points (derived from None).
Goblin has communication capabilities including Common,Goblin. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Goblin
1 tips available
GM Tips: Using Goblin
When using Goblin in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Goblin
1 strategies available
Player Guide: Facing Goblin
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Goblin?
- Goblin has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Goblin?
- Goblin is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Goblin speak?
- Goblin can communicate in Common,Goblin.
Related D&D 5e Content
Related D&D 5e Content
Explore more about humanoid creatures and D&D 5e mechanics:
Related Creatures
Ankheg Spawn
Monstrosity · CR 1/4
Acolyte
Humanoid · CR 1/4
Badger
Beast · CR 0
Awakened Shrub
Plant · CR 0
Baboon
Beast · CR 0
Animated Armor
Construct · CR 1