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Goblin

Small · Humanoid · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (leather armor, shield)
Hit Points and Hit Dice
12
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
18
+4
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Chaotic Evil
XP 50
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Saving Throws

Strength -1 Dexterity +4 Constitution +0 Intelligence +0 Wisdom -1 Charisma -1

Languages

Common,Goblin

Actions

Gang Up

1/day

The goblin moves up to half its speed toward a creature it can see. Each friendly goblin within 30 feet of the goblin can use its reaction to join the gang up and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating goblin is within 5 feet of the target, the target must make a DC 12 DEX save, taking 5 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each goblin after the first that participated in the gang up and that is within 10 feet of the target, the damage increases by 1 as arrows, knives, sharp pocket scraps, and similar "weapons" fly at the target from all angles. Afterwards, each goblin after the first that participated in the gang up can't use Gang Up until it finishes a short or long rest.

Scimitar

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Shortbow

+4 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Nimble Escape

The goblin takes the Disengage or Hide action.

About Goblin

Goblin is a small humanoid with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 12 hit points (derived from None).

Goblin has communication capabilities including Common,Goblin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Goblin

1 tips available

When using Goblin in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Goblin

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Goblin?
Goblin has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Goblin?
Goblin is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Goblin speak?
Goblin can communicate in Common,Goblin.

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