Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Traits
Amphibious
The frog can breathe air and water.
Standing Leap
The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Toxic Skin
The frog's skin is coated in a hallucinogenic toxin. A creature that touches the frog or hits it with a melee attack while within 5 feet of it must make a DC 13 CON save. On a failure, a creature is poisoned until the end of its next turn and experiences mild hallucinations while poisoned.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 plus 1d10 poison damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10+3) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the frog can't Bite another target.
Swallow
The frog makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 7 (2d6) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog takes any damage from the swallowed creature, the frog must succeed on a DC 11 CON save at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the frog. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Bonus Actions
Reeling Tongue
The frog lashes out its tongue at one Large or smaller creature it can see within 20 feet of it. The target must succeed on a DC 13 STR save or be pulled up to 15 feet closer to the frog.
About Frog, Giant Poisonous
Frog, Giant Poisonous is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 44 hit points (derived from None).
Frog, Giant Poisonous has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Frog, Giant Poisonous
1 tips available
GM Tips: Using Frog, Giant Poisonous
When using Frog, Giant Poisonous in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Frog, Giant Poisonous
1 strategies available
Player Guide: Facing Frog, Giant Poisonous
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Frog, Giant Poisonous?
- Frog, Giant Poisonous has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Frog, Giant Poisonous?
- Frog, Giant Poisonous is a Large Beast, which affects how certain spells and abilities interact with it.
- What languages does Frog, Giant Poisonous speak?
- Frog, Giant Poisonous can communicate in -.
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