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Flying Sword

Small · Construct · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
16 (natural armor)
Hit Points and Hit Dice
11
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
10
+0
INT
1
-5
WIS
4
-3
CHA
1
-5

Overview

Category Monsters
Size Small
Type Construct
Alignment Chaotic Evil
XP 50
Initiative Bonus +3

Movement

Fly 50 ft (15.2 m)

Senses

Passive Perception 7

Saving Throws

Strength +1 Dexterity +3 Constitution +0 Intelligence -5 Wisdom -3 Charisma -5

Languages

-

Resistances & Immunities

Damage Immunities
blinded,deafened,prone,Construct Resilience
Damage Resistances
piercing
Damage Vulnerabilities
acid

Traits

Antimagic Susceptibility

The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute.

Construct Nature

The sword doesn't require air, food, drink, or sleep.

Construct Resilience

The sword is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

False Appearance

While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Slash

+3 to hit, reach 5 ft (1.5 m). Hit: 1d8+1 slashing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage.

Bonus Actions

Whirling Blade

The flying sword makes a Slash attack against a target it can sense within 5 feet of it.

About Flying Sword

Flying Sword is a small construct with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 11 hit points (derived from None).

Flying Sword has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flying Sword

1 tips available

When using Flying Sword in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Flying Sword

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flying Sword?
Flying Sword has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Flying Sword?
Flying Sword is a Small Construct, which affects how certain spells and abilities interact with it.
What languages does Flying Sword speak?
Flying Sword can communicate in -.

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