Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Sylvan
Resistances & Immunities
Traits
Fey Resilience
The feral hunter is resistant to the charmed and unconscious conditions.
Heightened Senses
The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell.
Precise
A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack).
Woodland Walk
Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Actions
Hunting Knife
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
Longbow
+5 to hit, range 150/600 ft (45.7/182.9 m). Hit: 2d8+3 piercing damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 12 (2d8+3) piercing damage.
Multiattack
The feral hunter makes two Hunting Knife or Longbow attacks.
Bonus Actions
Mark Quarry
The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target.
Reactions
Reposition
When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks.
About Feral Hunter
Feral Hunter is a medium fey with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 83 hit points (derived from None).
Feral Hunter has communication capabilities including Common,Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Feral Hunter
2 tips available
GM Tips: Using Feral Hunter
When using Feral Hunter in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Feral Hunter
2 strategies available
Player Guide: Facing Feral Hunter
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Feral Hunter?
- Feral Hunter has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Feral Hunter?
- Feral Hunter is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Feral Hunter speak?
- Feral Hunter can communicate in Common,Sylvan.
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Related D&D 5e Content
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