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Feral Hunter

Medium · Fey · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14 (leather armor)
Hit Points and Hit Dice
83
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Strength +0 Dexterity +3 Constitution +0 Intelligence +0 Wisdom +2 Charisma +1

Languages

Common,Sylvan

Resistances & Immunities

Damage Resistances
frightened,Fey Resilience
Damage Vulnerabilities
necrotic

Traits

Fey Resilience

The feral hunter is resistant to the charmed and unconscious conditions.

Heightened Senses

The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell.

Precise

A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack).

Woodland Walk

Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

Actions

Hunting Knife

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Longbow

+5 to hit, range 150/600 ft (45.7/182.9 m). Hit: 2d8+3 piercing damage.

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 12 (2d8+3) piercing damage.

Multiattack

The feral hunter makes two Hunting Knife or Longbow attacks.

Bonus Actions

Mark Quarry

The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target.

Reactions

Reposition

When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks.

About Feral Hunter

Feral Hunter is a medium fey with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 83 hit points (derived from None).

Feral Hunter has communication capabilities including Common,Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Feral Hunter

2 tips available

When using Feral Hunter in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Feral Hunter

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Feral Hunter?
Feral Hunter has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Feral Hunter?
Feral Hunter is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Feral Hunter speak?
Feral Hunter can communicate in Common,Sylvan.

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