Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Auran,Terran
Resistances & Immunities
Traits
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
False Appearance
While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust.
Actions
Blinding Breath
The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Claws
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.
Dust Blast
+4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4+2 bludgeoning damage.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.
Bonus Actions
Sandman's Call
The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability.
About Dust Mephit
Dust Mephit is a small elemental with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 27 hit points (derived from None).
Dust Mephit has communication capabilities including Auran,Terran. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dust Mephit
1 tips available
GM Tips: Using Dust Mephit
When using Dust Mephit in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Dust Mephit
1 strategies available
Player Guide: Facing Dust Mephit
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dust Mephit?
- Dust Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Dust Mephit?
- Dust Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
- What languages does Dust Mephit speak?
- Dust Mephit can communicate in Auran,Terran.
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