Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Dwarvish, Undercommon
Resistances & Immunities
Traits
Duergar Resilience
The duergar is resistant to the charmed and paralyzed conditions, and it has advantage on saves against spells and illusions.
Reduce
If the duergar starts its turn enlarged, it can choose to end the effect and return to its normal size (no action required).
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.
Actions
Invisibility
The duergar magically turns invisible until it attacks or uses Enlarge, or until its concentration ends (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Javelin
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.
War Pick
+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.
Bonus Actions
Enlarge
The duergar magically increases in size, along with any equipment it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on weapon attacks (included in the attacks), and makes STR checks and saves with advantage. While enlarged, it also can no longer use the Invisibility action. If the duergar lacks the room to become Large, this bonus action fails.
Reactions
Shield Wall
The duergar adds 2 to its AC against one weapon attack that would hit it. To do so, the duergar must be wielding a shield and within 5 feet of another duergar that is also wielding a shield.
About Duergar
Duergar is a medium humanoid with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 36 hit points (derived from None).
Duergar has communication capabilities including Dwarvish, Undercommon. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Duergar
2 tips available
GM Tips: Using Duergar
When using Duergar in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Duergar
2 strategies available
Player Guide: Facing Duergar
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Duergar?
- Duergar has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Duergar?
- Duergar is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Duergar speak?
- Duergar can communicate in Dwarvish, Undercommon.
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