Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Elvish,Sylvan
Resistances & Immunities
Traits
Fey Resilience
The dryad is resistant to the charmed and unconscious conditions.
Magic Resistance
The dryad has advantage on saves against spells and other magical effects.
One with the Forest
While in a forest, the dryad can't be surprised, and it leaves behind no tracks or other traces of its passage.
Speak with Beasts and Plants
The dryad can communicate with Beasts and Plants as if they shared a language.
Tree Stride
Once on its turn, the dryad can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or larger.
Actions
Blast of Pollen
+6 to hit, range 60 ft (18.3 m). Hit: 1d6+4 poison damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 7 (1d6+4) poison damage.
Multiattack
The dryad makes two Vine Whip or Blast of Pollen attacks. If both Vine Whip attacks hit one creature, the target must succeed on a DC 14 STR save or be restrained by vines until the end of its next turn.
Vine Whip
+4 to hit, reach 10 ft (3 m). Hit: 1d8+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8+2) slashing damage.
Bonus Actions
Charming Scent
The dryad emits an alluring, floral scent toward one Beast or Humanoid it can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed for 1 minute. While charmed, the target views the dryad as an ally and views the dryad's requests favorably, though it isn't under the dryad's control. The charmed creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The dryad can have up to two creatures charmed in this way at a time.
Forest's Aid
The dryad magically calls a horde of squirrels, rabbits, mice, and other small animals native to the forest. The horde uses the statistics of 1 swarm of rats. The called creatures arrive on initiative count 20 of the next round, acting as allies of the dryad and obeying its spoken commands. They remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action.
About Dryad
Dryad is a medium fey with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 38 hit points (derived from None).
Dryad has communication capabilities including Elvish,Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dryad
2 tips available
GM Tips: Using Dryad
When using Dryad in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Dryad
2 strategies available
Player Guide: Facing Dryad
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dryad?
- Dryad has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Dryad?
- Dryad is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Dryad speak?
- Dryad can communicate in Elvish,Sylvan.
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