Creature Reference Back to Creatures

Drow

Medium · Humanoid · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (chain shirt)
Hit Points and Hit Dice
12
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 50
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Strength +2 Dexterity +2 Constitution +0 Intelligence +0 Wisdom +0 Charisma +1

Languages

Elvish,Undercommon

Resistances & Immunities

Damage Resistances
Fey Ancestry

Traits

Fey Ancestry

The drow is resistant to the charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight.

Actions

Hand Crossbow

+4 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Shortsword

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Poison Weapon

The drow coats one weapon it is wearing or carrying in one of the following poisons. Each time the drow hits a creature with that weapon, the target must succeed on a DC 11 CON save or be poisoned for 1 minute and suffer the chosen poison's effect while poisoned in this way. The poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The poison remains on the weapon until the start of the drow's next turn.
- Beetle's Bite. The target's speed is halved while poisoned.
- Dark Caress. The target is blinded while poisoned.
- Nightmare's Kiss. The target is frightened of the drow while poisoned.
- Slumber's Call. The target falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.

About Drow

Drow is a medium humanoid with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 12 hit points (derived from None).

Drow has communication capabilities including Elvish,Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Drow

2 tips available

When using Drow in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Drow

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Drow?
Drow has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Drow?
Drow is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Drow speak?
Drow can communicate in Elvish,Undercommon.

Related D&D 5e Content

Related Creatures