Creature Reference Back to Creatures

Dretch

Small · Fiend · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11 (natural armor)
Hit Points and Hit Dice
13
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
10
+0
CON
12
+1
INT
4
-3
WIS
8
-1
CHA
2
-4

Overview

Category Monsters
Size Small
Type Fiend
Alignment Chaotic Evil
XP 50
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Saving Throws

Strength +2 Dexterity +0 Constitution +1 Intelligence -3 Wisdom -1 Charisma -4

Languages

Abyssal

Resistances & Immunities

Damage Immunities
Demonic Resilience
Damage Resistances
Demonic Resilience

Traits

Abyssal Rejuvenation

Unlike other outsiders, a dretch that dies in its home plane of the Abyss is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in a random location in the Abyss. Only sprinkling holy water on the dretch's remains can prevent this trait from functioning.

Demonic Resilience

The dretch is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.

Actions

Claws

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 1d4 poison damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage plus 2 (1d4) poison damage.

Bonus Actions

Fetid Cloud

1/day

A 10-foot radius cloud of disgusting green gas extends out from the dretch, moves with it, and spreads around corners. The cloud's area is lightly obscured and lasts 1 minute or until a strong wind disperses it. A creature that starts its turn in the cloud must succeed on a DC 11 CON save or be poisoned until the start of its next turn. While poisoned in this way, a creature can take either an action or a bonus action on its turn, not both, and can't take reactions.

About Dretch

Dretch is a small fiend with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 13 hit points (derived from None).

Dretch has communication capabilities including Abyssal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dretch

2 tips available

When using Dretch in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Dretch

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dretch?
Dretch has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Dretch?
Dretch is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Dretch speak?
Dretch can communicate in Abyssal.

Related D&D 5e Content

Related Creatures