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Deep Gnome

Small · Humanoid · CR 1/2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (chain shirt)
Hit Points and Hit Dice
23
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Chaotic Evil
XP 100
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Strength +2 Dexterity +2 Constitution +2 Intelligence +1 Wisdom +0 Charisma -1

Languages

Gnomish,Terran,Undercommon

Traits

Gnome Cunning

The deep gnome has advantage on INT, WIS, and CHA saves against magic.

Stone Camouflage

The deep gnome's Stealth is 17 while in rocky terrain.

Actions

Crystalline Dart

+4 to hit, range 30/120 ft (9.1/36.6 m). Hit: 2d4+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 7 (2d4+2) piercing damage.

War Pick

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Bonus Actions

Discordant Shatter

The deep gnome throws a magic-infused crystal at a point it can see within 30 feet of it, shattering the crystal, which emits a rapid series of discordant waves of magic. Each creature within 10 feet of that point must succeed on a DC 12 CON save or be incapacitated until the end of its next turn. A creature sensitive to or proficient in the use of magic, such as a spellcaster, has disadvantage on this save.

Infused Weapon

The deep gnome crushes a magic-infused crystal on the end of its war pick. Until the start of the gnome's next turn the war pick is magical and deals an extra 2 (1d4) force damage when the gnome hits with it.

Reactions

Crystalline Flash

When a creature the deep gnome can see within 5 feet of it attacks it, it can throw a magic-infused crystal on the ground, shattering the crystal in a brilliant flash of light. If the attacker uses sight to perceive the gnome, the attacker must succeed on a DC 12 DEX save or have disadvantage on the attack roll.

About Deep Gnome

Deep Gnome is a small humanoid with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 23 hit points (derived from None).

Deep Gnome has communication capabilities including Gnomish,Terran,Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deep Gnome

2 tips available

When using Deep Gnome in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Deep Gnome

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deep Gnome?
Deep Gnome has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Deep Gnome?
Deep Gnome is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Deep Gnome speak?
Deep Gnome can communicate in Gnomish,Terran,Undercommon.

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