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Cultist

Medium · Humanoid · CR 1/8 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (studded leather)
Hit Points and Hit Dice
9
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 25
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +0 Dexterity +1 Constitution +1 Intelligence +0 Wisdom +1 Charisma +2

Languages

any one language (usually Common)

Resistances & Immunities

Damage Resistances
Dark Devotion

Traits

Dark Devotion

The cultist is resistant to the charmed and frightened conditions.

Actions

Sacrificial Dagger

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 slashing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.

Reactions

For the Cause!

When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead.

About Cultist

Cultist is a medium humanoid with a Challenge Rating of 1/8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 9 hit points (derived from None).

Cultist has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cultist

2 tips available

When using Cultist in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Cultist

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cultist?
Cultist has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Cultist?
Cultist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Cultist speak?
Cultist can communicate in any one language (usually Common).

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