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Crab

Tiny · Beast · CR 0 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11 (natural armor)
Hit Points and Hit Dice
9
Challenge Rating CR
0

Ability Scores

Core attributes and their modifiers.

STR
2
-4
DEX
10
+0
CON
10
+0
INT
1
-5
WIS
8
-1
CHA
2
-4

Overview

Category Monsters
Size Tiny
Type Beast
Alignment Chaotic Evil
XP 0
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 20 ft (6.1 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 9

Saving Throws

Strength -4 Dexterity +0 Constitution +0 Intelligence -5 Wisdom -1 Charisma -4

Languages

-

Resistances & Immunities

Damage Resistances
slashing
Damage Vulnerabilities
bludgeoning

Traits

Amphibious

The crab can breathe air and water.

Actions

Claw

+2 to hit, reach 5 ft (1.5 m). Hit: 1d4 bludgeoning damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.

About Crab

Crab is a tiny beast with a Challenge Rating of 0. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 9 hit points (derived from None).

Crab has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Crab

1 tips available

When using Crab in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Crab

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 50 XP
  • Hard: 75 XP
  • Deadly: 100 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Crab?
Crab has a Challenge Rating of 0, making it appropriate for parties of level 1.
What type of creature is Crab?
Crab is a Tiny Beast, which affects how certain spells and abilities interact with it.
What languages does Crab speak?
Crab can communicate in -.

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