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Centaur

Large · Monstrosity · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
63
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
14
+2
INT
8
-1
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 450
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 13

Saving Throws

Strength +4 Dexterity +2 Constitution +2 Intelligence -1 Wisdom +3 Charisma +0

Languages

Elvish,Sylvan

Resistances & Immunities

Damage Resistances
Monstrosity Resilience

Traits

Monstrosity Resilience

The centaur is resistant to exhaustion and to the frightened condition.

Trampling Charge

If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.

Actions

Hooves

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Longbow

+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Multiattack

The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.

Pike

+6 to hit, reach 10 ft (3 m). Hit: 1d10+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) piercing damage.

Reactions

Defensive Kick

When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).

About Centaur

Centaur is a large monstrosity with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 63 hit points (derived from None).

Centaur has communication capabilities including Elvish,Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Centaur

2 tips available

When using Centaur in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Centaur

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Centaur?
Centaur has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Centaur?
Centaur is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Centaur speak?
Centaur can communicate in Elvish,Sylvan.

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