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Bat, Giant

Large · Beast · CR 1/4 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
15
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 50
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Fly 60 ft (18.3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 11

Saving Throws

Strength +2 Dexterity +2 Constitution +0 Intelligence -4 Wisdom +1 Charisma -2

Languages

-

Resistances & Immunities

Damage Resistances
blinded
Damage Vulnerabilities
deafened

Traits

Echolocation

The bat can't use its keensense while deafened.

Heightened Hearing

The bat's Perception is 16 when perceiving by hearing.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Dizzying Screech

The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.

About Bat, Giant

Bat, Giant is a large beast with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 15 hit points (derived from None).

Bat, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bat, Giant

1 tips available

When using Bat, Giant in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Bat, Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bat, Giant?
Bat, Giant has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Bat, Giant?
Bat, Giant is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Bat, Giant speak?
Bat, Giant can communicate in -.

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