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Basilisk

Medium · Monstrosity · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (natural armor)
Hit Points and Hit Dice
68
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
8
-1
CON
14
+2
INT
2
-4
WIS
8
-1
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Chaotic Evil
XP 700
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Saving Throws

Strength +3 Dexterity -1 Constitution +2 Intelligence -4 Wisdom -1 Charisma -2

Languages

-

Resistances & Immunities

Damage Resistances
poison,petrified,Monstrosity Resilience

Traits

Monstrosity Resilience

The basilisk is resistant to exhaustion and to the frightened condition.

Petrifying Gaze

When a creature that can see the basilisk's eyes starts its turn within 30 feet of the basilisk, the basilisk can force it to make a DC 12 CON save if the basilisk isn't incapacitated and can see the creature. On a failure, the creature magically begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If the creature looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the basilisk mistakes itself for a rival and is affected by its own gaze.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 2d6 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 7 (2d6) poison damage.

Multiattack

The basilisk makes two Bite or Poison Spit attacks. If both Bite or Poison Spit attacks hit one creature, the target is poisoned until the end of its next turn.

Poison Spit

+5 to hit, range 20/60 ft (6.1/18.3 m). Hit: 3d6+3 poison damage.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 13 (3d6+3) poison damage.

About Basilisk

Basilisk is a medium monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 68 hit points (derived from None).

Basilisk has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Basilisk

2 tips available

When using Basilisk in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Basilisk

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Basilisk?
Basilisk has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Basilisk?
Basilisk is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Basilisk speak?
Basilisk can communicate in -.

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