Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Draconic
Resistances & Immunities
Traits
Amphibious
The dragon can breathe air and water.
Hallucinogenic Gas
After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 30 feet of the dragon must succeed on a DC 21 WIS save or be terrified until the start of the creature's next turn, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0.
Legendary Resistance (3/Day)
If the dragon fails a save, it can choose to succeed instead.
Actions
Bite
+15 to hit, reach 15 ft (4.6 m). Hit: 2d10+8 plus 3d6 poison damage.
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10+8) piercing damage plus 10 (3d6) poison damage.
Claw
+15 to hit, reach 10 ft (3 m). Hit: 2d6+8 slashing damage.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6+8) slashing damage.
Elemental Roar (Costs 2 Actions)
The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save.
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Multiattack
The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.
Poison Breath
The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 21 CON save, taking 84 (24d6) poison damage on a failed save, or half as much damage on a successful one.
Tail
+15 to hit, reach 20 ft (6.1 m). Hit: 2d8+8 bludgeoning damage.
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8+8) bludgeoning damage.
Legendary Actions
Detect
The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.
Elemental Roar
The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save.
Tail Attack
The dragon makes a Tail attack.
Wing Attack
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 22 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.
About Ancient Green Dragon
Ancient Green Dragon is a gargantuan dragon with a Challenge Rating of 19. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 21 and possesses 333 hit points (derived from None).
Ancient Green Dragon has communication capabilities including Common,Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ancient Green Dragon
2 tips available
GM Tips: Using Ancient Green Dragon
When using Ancient Green Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Ancient Green Dragon
2 strategies available
Player Guide: Facing Ancient Green Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 19.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 38,000 XP
- Hard: 57,000 XP
- Deadly: 76,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ancient Green Dragon?
- Ancient Green Dragon has a Challenge Rating of 19, making it appropriate for parties of level 19.0.
- What type of creature is Ancient Green Dragon?
- Ancient Green Dragon is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
- What languages does Ancient Green Dragon speak?
- Ancient Green Dragon can communicate in Common,Draconic.
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