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Ancient Gold Dragon

Gargantuan · Dragon · CR 21 · Chaotic Evil

Source. Black Flag SRD
Armor Class
22 (natural armor)
Hit Points and Hit Dice
382
Challenge Rating CR
21

Ability Scores

Core attributes and their modifiers.

STR
30
+10
DEX
28
+9
CON
42
+16
INT
20
+5
WIS
36
+13
CHA
34
+12

Overview

Category Monsters
Size Gargantuan
Type Dragon
Alignment Chaotic Evil
XP 33000
Initiative Bonus +9

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 40 ft (12.2 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 23

Saving Throws

Strength +10 Dexterity +9 Constitution +16 Intelligence +5 Wisdom +13 Charisma +12

Languages

Common,Draconic

Resistances & Immunities

Damage Immunities
fire

Traits

Amphibious

The dragon can breathe air and water.

Golden Splendor

As the young gold dragon, except it affects creatures within 30 feet of the dragon, and the save DC is 24.

Legendary Resistance (3/Day)

If the dragon fails a save, it can choose to succeed instead.

Actions

Bite

+17 to hit, reach 15 ft (4.6 m). Hit: 2d10+10 piercing damage.

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10+10) piercing damage.

Claw

+17 to hit, reach 10 ft (3 m). Hit: 2d6+10 slashing damage.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6+10) slashing damage.

Elemental Roar (Costs 2 Actions)

The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 20 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.

Fire Breath

Recharge 5–6

The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 DEX save, taking 110 (20d10) fire damage on a failed save, or half as much damage on a successful one.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Multiattack

The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Weakening Breath, if available.

Tail

+17 to hit, reach 20 ft (6.1 m). Hit: 2d8+10 bludgeoning damage.

Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8+10) bludgeoning damage.

Weakening Breath

Recharge 6

As the gold dragon wyrmling, except it is a 90-foot cone, and the save DC is 24.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.

Bonus Actions

Change Shape

The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

Detect

Cost 1

The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each.

Elemental Roar

Cost 2

The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 20 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save.

Tail Attack

Cost 1

The dragon makes a Tail attack.

Wing Attack

Cost 2

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks.

About Ancient Gold Dragon

Ancient Gold Dragon is a gargantuan dragon with a Challenge Rating of 21. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 22 and possesses 382 hit points (derived from None).

Ancient Gold Dragon has communication capabilities including Common,Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ancient Gold Dragon

3 tips available

When using Ancient Gold Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Ancient Gold Dragon

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 21.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 46,200 XP
  • Hard: 69,300 XP
  • Deadly: 92,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ancient Gold Dragon?
Ancient Gold Dragon has a Challenge Rating of 21, making it appropriate for parties of level 21.0.
What type of creature is Ancient Gold Dragon?
Ancient Gold Dragon is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
What languages does Ancient Gold Dragon speak?
Ancient Gold Dragon can communicate in Common,Draconic.

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