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Zombie Knight

Medium · Undead · CR 3 · Chaotic Evil

Armor Class
16
Hit Points and Hit Dice
52 (8d8+16)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
6
-2
CON
14
+2
INT
3
-4
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 700
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Languages

understands one language but can't speak

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
fatigue, poisoned

Traits

Undead Fortitude (1/Day)

If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature

A zombie doesnt require air, sustenance, or sleep.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.

Grab

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.

Greatsword

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Multiattack

The zombie makes two melee attacks.

About Zombie Knight

Zombie Knight is a medium undead with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 52 hit points (derived from 8d8+16).

Zombie Knight has communication capabilities including understands one language but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Zombie Knight

2 tips available

When using Zombie Knight in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Zombie Knight

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Zombie Knight?
Zombie Knight has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Zombie Knight?
Zombie Knight is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Zombie Knight speak?
Zombie Knight can communicate in understands one language but can't speak.

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