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Yobbo

Small · Humanoid · CR 1 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
11 (3d6)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
14
+2
CON
10
+0
INT
16
+3
WIS
8
-1
CHA
8
-1

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Chaotic Evil
XP 200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Skills

Arcana +7 Stealth +6

Languages

Common, Goblin

Traits

Explosive Death

When a yobbo is reduced to 0 hitpoints, its body explodes and releases a random1st-level spell. This spell targets the creature nearestto the yobbos corpse.

Magic Eater

Yobbos figure all magic works the sameway that magic potions do. As such, they devour spellcomponents, spell scrolls, and magical trinketsalikewhen they are made aware of them. Yobbos instinctivelyknow which creatures have magic items onthem. When they successfully grab a creature, theyuse their next action to take that creatures nearestmagic item and then stuff it down their throats. Ifit is a weapon, it deals damage to them as if theydbeen hit by that weapon. If its a piece of armor, theirmouths stretch to fit around it. They are now imbuedwith the powers of the devoured magic item.

Actions

Mangler

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) slashing damage. A natural 20 scored with thisweapon mangles the targets hand rendering it useless until the targets next long rest. A natural 1 scored with thisweapon does the same but to the yobbo.

Spike ball

+4 to hit, range 30/90 ft (9.1/27.4 m). Hit: 1d6+2 bludgeoning damage.

Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

About Yobbo

Yobbo is a small humanoid with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 11 hit points (derived from 3d6).

Yobbo has communication capabilities including Common, Goblin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Yobbo

2 tips available

When using Yobbo in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Yobbo

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Yobbo?
Yobbo has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Yobbo?
Yobbo is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Yobbo speak?
Yobbo can communicate in Common, Goblin.

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