Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
the languages it knew in life
Resistances & Immunities
Traits
Cold Aura
A creature that starts its turn grappled by the wight, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) cold damage. A creature can take this damage only once per turn. If the wight has been subjected to fire damage since its last turn, this trait doesnt function.
Sunlight Sensitivity
While in sunlight, the wight has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Undead Nature
A wight doesnt require air, sustenance, or sleep.
Actions
Longbow
+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+2 plus 1d6 cold damage.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) cold damage.
Longsword
+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 plus 1d6 cold damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 3 (1d6) cold damage.
Seize
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6 cold damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) cold damage and the target is grappled (escape DC 12). Until this grapple ends the target is restrained and the only attack the wight can make is Life Drain against the grappled target.
Bonus Actions
Life Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage, and the target makes a DC 13 Constitution saving throw. On a failure, the targets hit point maximum is reduced by an amount equal to the necrotic damage dealt. The reduction lasts until the target finishes a long rest. A humanoid or beast reduced to 0 hit points by this attack dies. Its corpse rises 24 hours later as a zombie under the wights control.
About Wight
Wight is a medium undead with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 6d8+18).
Wight has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wight
1 tips available
GM Tips: Using Wight
When using Wight in your D&D 5e campaign, consider these tactical approaches:
-
Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Wight
1 strategies available
Player Guide: Facing Wight
When your party encounters this creature, keep these strategies in mind:
-
Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wight?
- Wight has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Wight?
- Wight is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Wight speak?
- Wight can communicate in the languages it knew in life.
Related D&D 5e Content
Related D&D 5e Content
Explore more about undead creatures and D&D 5e mechanics:
Related Creatures
Banshee
Undead · CR 4
Azer Forgemaster
Elemental · CR 4
Amethyst Dragon Wyrmling
Dragon · CR 2
Ankylosaurus
Beast · CR 3
Awakened Tree
Plant · CR 2
Ankheg Queen
Monstrosity · CR 3