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Wight

Medium · Undead · CR 3 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
45 (6d8+18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +4

Languages

the languages it knew in life

Resistances & Immunities

Damage Resistances
cold, necrotic; damage from nonmagical, non-silvered weapons

Traits

Cold Aura

A creature that starts its turn grappled by the wight, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) cold damage. A creature can take this damage only once per turn. If the wight has been subjected to fire damage since its last turn, this trait doesnt function.

Sunlight Sensitivity

While in sunlight, the wight has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Undead Nature

A wight doesnt require air, sustenance, or sleep.

Actions

Longbow

+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+2 plus 1d6 cold damage.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) cold damage.

Longsword

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 plus 1d6 cold damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 3 (1d6) cold damage.

Seize

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6 cold damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) cold damage and the target is grappled (escape DC 12). Until this grapple ends the target is restrained and the only attack the wight can make is Life Drain against the grappled target.

Bonus Actions

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage, and the target makes a DC 13 Constitution saving throw. On a failure, the targets hit point maximum is reduced by an amount equal to the necrotic damage dealt. The reduction lasts until the target finishes a long rest. A humanoid or beast reduced to 0 hit points by this attack dies. Its corpse rises 24 hours later as a zombie under the wights control.

About Wight

Wight is a medium undead with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 6d8+18).

Wight has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wight

1 tips available

When using Wight in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Wight

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wight?
Wight has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Wight?
Wight is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Wight speak?
Wight can communicate in the languages it knew in life.

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