Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common
Resistances & Immunities
Traits
Keen Hearing and Smell
The weretiger has advantage on Perception checks that rely on hearing or smell.
Wolfsbane
Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid it makes a DC 13 Constitution saving throw. On a failure it is cursed with weretiger lycanthropy.
Claw
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the weretiger moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.
Longbow
+5 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+3 piercing damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Longsword
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Multiattack
The weretiger makes two attacks neither of which can be a bite.
Bonus Actions
Frenzied Bite
The weretiger makes a bite attack.
Opportune Bite
The weretiger makes a bite attack against a prone creature.
Shapeshift
The weretiger changes its form to a Large tiger, a tiger-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in tiger form. Its equipment is not transformed. It reverts to its true form if it dies.
About Weretiger
Weretiger is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 90 hit points (derived from 12d8+36).
Weretiger has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Weretiger
2 tips available
GM Tips: Using Weretiger
When using Weretiger in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Weretiger
2 strategies available
Player Guide: Facing Weretiger
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Weretiger?
- Weretiger has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Weretiger?
- Weretiger is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Weretiger speak?
- Weretiger can communicate in Common.
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